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Yokimitsuro/khdays-port

Experimental native PC runtime for Kingdom Hearts 358/2 Days, developed alongside the matching Nintendo DS decompilation. No copyrighted game data included.

#8 in Game engines CMIT license Last commit 1 day ago discord.gg/rVeTPhPbsx(opens in new tab)

Updated 30 min ago

Maintain this repo? Add this badge to your README.

Growth

Last 24 hours
+19
stars
Last 7 days
+99
stars
Last 30 days
+151
stars
Total stars
163
Forks
12

Star history

050100150200Aug 4Aug 18Sep 1Sep 15Sep 29Oct 13

Total stars at the end of each week, from GitHub’s daily star counts.

Why it’s rising: +99 stars this week, against ~3 in a usual week

Rank in its topics

Out of repos that gained at least 20 stars in the period
Rank of Yokimitsuro/khdays-port in each topic for today, this week and this month
TopicTodayThis weekThis month
Game engines topic–#8of 70#17of 122
Reverse engineering topic–#21of 95#29of 125
Graphics topic–#23of 101#40of 146
Emulation topic–#31of 124#41of 215
macOS topic–#40of 294#113of 437
C & C++ topic–#80of 406#125of 654

Health signals

HealthyChecked Oct 20, 2026
Commit activity
Commits in 9 of the last 13 weeks 217 commits on the default branch in 90 days
Maintainers
1 commit author in 90 days Top author: 100% of the last 100 commits
Issue responsiveness
Median first response: 5 hours 12 of 15 issues opened in 90 days are closed
Pull requests
0 merged, 5 closed, 0 open Of 5 pull requests opened in 90 days
Releases
Last release: 1 day ago 4 releases in the last 12 months
Project hygiene
License, CI; no security policy
OpenSSF Scorecard
Not scanned Unknown, not counted against the project

Signals are computed automatically from public GitHub data. They are not an endorsement or a security audit. How health is computed

README

README.md