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ValveSoftware/GameNetworkingSockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

C++BSD-3-Clause license Last commit 17 days ago

Updated 25 min ago

Growth

Last 24 hours
+2
stars
Last 7 days
+23
stars
Last 30 days
+81
stars
Total stars
9,992
Forks
751

Star history

9.8k9.8k9.9k9.9k10kAug 4Aug 18Sep 1Sep 15Sep 29Oct 13

Total stars at the end of each week, from GitHub’s daily star counts.

+23 stars this week, against ~17 in a usual week

Rank in its topics

Out of repos that gained at least 20 stars in the period
Rank of ValveSoftware/GameNetworkingSockets in each topic for today, this week and this month
TopicTodayThis weekThis month
Game dev topic–#71of 77#134of 162
Networking topic–#145of 153#225of 271
C & C++ topic–#385of 406#518of 654

Health signals

Mixed signalsChecked Oct 14, 2026
Commit activity
Commits in 5 of the last 13 weeks 51 commits on the default branch in 90 days
Maintainers
12 commit authors in 90 days Top author: 63% of the last 51 commits
Issue responsiveness
Median first response: 14 days 7 of 11 issues opened in 90 days are closed
Pull requests
6 merged, 4 closed, 8 open Of 18 pull requests opened in 90 days
Releases
Last release: 2 weeks ago 4 releases in the last 12 months
Project hygiene
License, CI and security policy
OpenSSF Scorecard
4.6 / 10 (opens in new tab) Scanned Oct 12, 2026

Signals are computed automatically from public GitHub data. They are not an endorsement or a security audit. How health is computed

README

README.md