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AhmadHassan-BTed/EQAI

A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.

#3 in Game dev PythonNo license license Last commit 3 months ago

Updated 23 min ago

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Growth

Last 24 hours
+207
stars
Last 7 days
+966
stars
Last 30 days
+1.1k
stars
Total stars
1,224
Forks
0

Star history

05001k1.5kAug 4Aug 18Sep 1Sep 15Sep 29Oct 13

Total stars at the end of each week, from GitHub’s daily star counts.

Why it’s rising: +966 stars this week, against ~18 in a usual week

Rank in its topics

Out of repos that gained at least 20 stars in the period
Rank of AhmadHassan-BTed/EQAI in each topic for today, this week and this month
TopicTodayThis weekThis month
Game dev topic#4of 14#3of 77#5of 162
Python topic#23of 400#27of 1217#79of 1654

Health signals

Low activityChecked Oct 18, 2026
Commit activity
Commits in 0 of the last 13 weeks 0 commits on the default branch in 90 days
Maintainers
No commits by people in 90 days
Issue responsiveness
Too few issues to tell 0 issues opened by others in 90 days
Pull requests
None opened in 90 days
Releases
No GitHub releases Not counted: many projects ship without them
Project hygiene
No license, CI or security policy
OpenSSF Scorecard
Not scanned Unknown, not counted against the project

Signals are computed automatically from public GitHub data. They are not an endorsement or a security audit. How health is computed

README

README.md